I'm a multimedia artist and programmer with more than 10 years of experience in several fields. At the age of 17 I started working in traditional animation, and later on I moved on to web design and coding with Actionscript. A few years after the Internet bubble burst, I devoted myself to post-production and motion graphics using 3Dmax and Combustion. From there I moved into videogame design, art and development, which has been my lifelong interest. For the past 5 years I have been working as a freelance game developer and professor, teaching courses like composition, aesthetics, human figure & perspective, 3D animation and videogame design. My first book in videogame design is going to be published early next year, thanks to the University of Communication Sciences in Chile.
4 years ago I discovered Blender, an incredibly powerful tool for 3D artists, and today I'm certified as an official instructor by the Blender Foundation. I have developed several projects with Blender, both personal and for clients, and it has enabled me to teach game development in a very friendly way to young 3D artists ( no programming needed ) and without raising costs for the Universities and academic institutions I have worked for, since Blender is free and open source software.
Today I'm looking to develop projects, collaborate with other artists and continue to teach in any field I can make a contribution.
If you have any comments, questions, proposals ( decent or otherwise ) or if you think I can help you with something, please, send me an email.