I'm an Associate Professor of Computer Science at the University of Castilla-La Mancha (Spain). I received the BsC and PhD degrees in Computer Science from the University of Castilla-La Mancha in 2002 and 2007, respectively. My research interests include Distributed Realistic Rendering, Augmented Reality and Serious Games. I am the First Spanish Blender Foundation Certified Trainer (2009) and member of the Eurographics Society and Free Software Foundation. In 2010 I published the Spanish book Fundamentals of 3D Image Synthesis, a practical approach with Blender.

The courses (offered on demand) can be covered as mixed theory (basics of 3D, maths, and algorithms) and practice or mainly practice. 

  • Introductory Talk:  A general perspective (1 or 2 hours) of the professional capabilities of Blender. 
  • Blender Basics: Covers the full workflow in 3D Image Synthesis (Model, Lighting, Texturing, Animation and Rendering). 
  • Blender Modelling for 3D Printing: Specific course on 3D Modelling for manufacturing.
  • Game Engine: Use of Blender Game Engine for interactive Rendering. 
  • Blender API Development: Integration and adaptation of Blender into an existing workflow and extension by using the Python API.
  • Specific Advanced Courses: On character rigging, realistic rendering and animation.


  • Animation
  • Compositing
  • Modeling
  • VFX
  • Visualization


  • Add-ons
  • Python Scripting
  • Game Engine Programming


  • Books
  • Training DVDs
  • Tutorials


  • Class
  • One on One
  • Remote Training


  • Consulting


+10 years of experience
Blender Foundation Certified Trainer

Current location

Ciudad Real, Spain

  • Available to work remotely
  • Available to travel