I am a technical artist and developer, developing both Python scripts and Blender core.

My focus in Blender as a developer, since 2013, has been on the Blender Game Engine and most of its subsystems: the scenegraph, logic, animation and physics.
I have also collaborated in the development of the Blender Cloud and official and commercial addons such as Selection SetsBlender-ID, Attract and Pro-Lighting Skies.
More recently, I have worked on Blender's UI, developing the UI Previews.

My skills as a Blender user are quite generic, including modelling, rigging and some animation basics.

I am available to participate in part-time projects and also for presentations, workshops, talks or documentation writing.

I am currently employed at Crytek in Frankfurt as a game engine programmer.

Skills
artwork
  • Modeling
  • Rigging
development
  • Add-Ons
  • Blender Core
  • Game Engine Programming
  • Python Scripting
training
  • Class
  • One on One

The following members of the Network share a professional connection with Inês Almeida. A connection is a way of endorsement, stating they work or have worked together in the past.

Thomas Beck
Francesco Siddi
Greg Zaal
Sebastian Koenig
Thomas Dinges
Olivier Amrein
Sybren A. Stüvel
Andrea Coppola
Mike Pan
Julian Eisel