I am a technical artist and developer, developing both Python scripts and Blender core.
My focus in Blender as a developer, since 2013, has been on the Blender Game Engine and most of its subsystems: the scenegraph, logic, animation and physics.
I have also collaborated in the development of the Blender Cloud and official and commercial addons such as Selection Sets, Blender-ID, Attract and Pro-Lighting Skies.
More recently, I have worked on Blender's UI, developing the UI Previews.
My skills as a Blender user are quite generic, including modelling, rigging and some animation basics.
I am available to participate in part-time projects and also for presentations, workshops, talks or documentation writing.
I am currently employed at Crytek in Frankfurt as a game engine programmer.
The following members of the Network share a professional connection with Inês Almeida. A connection is a way of endorsement, stating they work or have worked together in the past.