Born on May 20th, 1980, Miguel A. has been always
interested in Fine Arts. That made him to start university studies in the 
History of Art but also to work as painter and art curator. Manrique also has a technology side, and he discovered Blender in 2004. Blender caught his attention, and he is fascinated by this 3D suite's possibilities and workflow. Currently share job as programmer in Gamereactor and 3D artist freelance.

At this moment, Miguel A. works developing animation productions and rigging. He is currently publishing tutorials and writing books at the same time offers different courses for Blender learning. He is available for freelance or collaborative work with other studios. Manrique offers different ways for Blender learning with individual courses according with students needs. He uses online pipeline such as Skype and Video Conference to keep a direct relationship between  teacher-students desktops. Areas Manrique covers are:

  • Blender Interface and basics
  • Modeling
  • Shading and Textures
  • Rigging
  • Animation
  • Lighting
  • Rendering
  • Compositing and Nodes
  • Dynamics
  • Blender production pipeline

For further information visit http://www.mich.dev.gpvwc.com or contact on michelangelo.manrique at gpvwc.com

Book: Blender for Animation and Film-Based Production

Skills
artwork
  • Lighting
  • Modeling
  • Rigging
development
  • Add-Ons
other
  • Consulting
  • Pipeline TD
publishing
  • Books
training
  • One on One
  • Remote Training

The following members of the Network share a professional connection with Miguel A. Manrique. A connection is a way of endorsement, stating they work or have worked together in the past.

Carlos Gonzalez Morcillo
Todd McIntosh
Vicente Beneito Urbano