I'm a visual artist and programmer with more than 18 years of experience in several fields. At the age of 17 I started working in traditional animation, and later on I moved on to web design and coding with Actionscript. A few years after the Internet bubble burst, I devoted myself to post-production and motion graphics using 3Dmax and Combustion. From there I moved into videogame design, art and development, which has been my lifelong interest. For the past 8 years I have been working as a freelance game developer and teacher in courses like composition, aesthetics, human figure & perspective, 3D animation and videogame design. My first book in videogame design is going to be published early next year, thanks to the University of Communication Sciences in Chile.

Several years ago I discovered Blender, and today I have developed several projects with it, both personal and for clients, and it has enabled me to teach game development in a very friendly way to young 3D artists ( no programming needed ) and without raising costs for the Universities and academic institutions I have worked for, since Blender is free and open source.

Today I'm looking to develop projects, collaborate with other artists and continue to teach in any field I can make a contribution.


  • Animation
  • Lighting
  • Modeling
  • Rigging
  • Shading
  • VFX


  • Game Engine Programming
  • Python Scripting


  • Consulting


  • Class
  • One on One