I'm an Associate Professor of Computer Science at the University of Castilla-La Mancha (Spain). I received the BsC and PhD degrees in Computer Science from the University of Castilla-La Mancha in 2002 and 2007, respectively. My research interests include Distributed Realistic Rendering, Augmented Reality and Serious Games. I am the First Spanish Blender Foundation Certified Trainer (2009) and member of the Eurographics Society and Free Software Foundation. In 2010 I published the Spanish book Fundamentals of 3D Image Synthesis, a practical approach with Blender.

The courses (offered on demand) can be covered as mixed theory (basics of 3D, maths, and algorithms) and practice or mainly practice. 

  • Introductory Talk:  A general perspective (1 or 2 hours) of the professional capabilities of Blender. 
  • Blender Basics: Covers the full workflow in 3D Image Synthesis (Model, Lighting, Texturing, Animation and Rendering). 
  • Blender Modelling for 3D Printing: Specific course on 3D Modelling for manufacturing.
  • Game Engine: Use of Blender Game Engine for interactive Rendering. 
  • Blender API Development: Integration and adaptation of Blender into an existing workflow and extension by using the Python API.
  • Specific Advanced Courses: On character rigging, realistic rendering and animation.

artwork

  • Modeling

development

  • Add-Ons
  • Game Engine Programming

other

  • Consulting

publishing

  • Training DVDs
  • Tutorials

training

  • Class
  • One on One
  • Remote Training

The following members of the Network share a professional connection with Carlos Gonzalez Morcillo. A connection is a way of endorsement, stating they work or have worked together in the past.

Daniel Salazar
Joaquín Herrera Goás
Abraham Castilla
Diego Moya Parra
Nicolás Morenas
Michelangelo Manrique
Todd McIntosh