Christopher Totten is an Assistant Professor of Mobile Game Design at George Mason University. He has participated in several independent game projects as an artist, animator, and project manager. Chris has written articles featured on both Gamasutra and Video Game Writers.

He has recently published a book entitled Game Character Creation in Blender and Unity, which was released by Wiley Publishing in the summer of 2012. He is currently working on another book entitled An Architectural Approach To Level Design with AK Peters/CRC Press. He has also been a guest speaker at several game conferences such as East Coast Game Conference, Dakota State University's Workshop on Integrated Design in Games, Game Developers Conference (GDC) China, and has been a GDC Conference Associate.

He has a Masters Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC. Chris wants to help shape a new generation of game designers who look deeper into their designs. He works with students and other designers to challenge gaming conventions through cross-disciplinary research.



Game Character Creation in Blender and Unity - Wiley Publishing, 2012

An Architectural Approach to Level Design - AK Peters/CRC Press, 2014 (upcoming)


Games with Blender: 

ABC's Learn and Sing - mobile game, 2012

Swarm - mobile game, 2012

Dead Man's Trail - mobile game, upcoming 2013

Other small games, demos, and Game Jam games can be found here:

  • Modeling
  • Blender Core
  • Consulting
  • Tutorials
  • Class

The following members of the Network share a professional connection with Chris Totten. A connection is a way of endorsement, stating they work or have worked together in the past.

Todd McIntosh