After many years of dreaming, eating, talking and living Blender, which coincidentally made him a bit unpopular with the cool kids, young Daniel remained fascinated with the impressive variety of tasks available to the digital artist.

It was until later, after working in a series of studio environments that he started to see the benefits of specialization. Daniel is now a fanatic technical artist focusing in the areas of rigging, rendering, digital compositing and overall all-free software studio pipeline.

LinkedIn Profile

Gooseberry Technical Videos

artwork

  • Lighting
  • Modeling
  • Vfx

development

  • Add-Ons
  • Game Engine Programming

other

  • Consulting
  • Pipeline TD

publishing

  • Tutorials

training

  • Class