I'm a CG Generalist and Python developer based on Buenos Aires, Argentina. My interests in CG art involve hard surface modelling, enviroment design, archviz, data visualization and motion graphics.
I'm a Blender Market vendor as well. My main focus is creating useful tools for fellow artists. In 2015 I released Mirage, a landscaping suite, which broke sales records for launch day.
I also offer consulting services for Blender projects, and Python/Numpy development.
Before getting involved with Blender, I graduated with a Licenciate degree on Graphic Design (equivalent to an MA) from UADE. I've worked on web design and development for several years. I also have experience with logo and identity design, as well as layouting.
I've been contributing code for new features and bug fixes to Blender since 2.69.