I'm a CG Generalist and Python developer based on Buenos Aires, Argentina. My interests in CG art involve hard surface modelling, enviroment design, archviz, data visualization and motion graphics.

I'm a Blender Market vendor as well. My main focus is creating useful tools for fellow artists. In 2015 I released Mirage, a landscaping suite, which broke sales records for launch day.

I also offer consulting services for Blender projects, and Python/Numpy development.

Before getting involved with Blender, I graduated with a Licenciate degree on Graphic Design (equivalent to an MA) from UADE. I've worked on web design and development for several years. I also have experience with logo and identity design, as well as layouting.

I've been contributing code for new features and bug fixes to Blender since 2.69.



  • Spanish (native)
  • English (fluent)
  • Portuguese (intermediate)
  • Animation
  • Lighting
  • Modeling
  • Motion Graphics
  • Shading
  • Add-Ons
  • Python Scripting
  • Consulting
  • Pipeline TD
  • One on One
  • Remote Training

The following members of the Network share a professional connection with Diego Gangl. A connection is a way of endorsement, stating they work or have worked together in the past.

Jonathan Williamson
Felipe Torrents
Mike Pan
Jonathan Sousa
Jonatan Mercado