I started with Blender mainly as a modeler. Then I had 3 years of experience in interior rendering with 3DS Max and V-Ray, and then, when Cycles was launched, I put my rendering experience in that engine, so now I'm able to create photorealistic scenes with Blender starting from scratch.

I'm good at unwrapping thanks to an experience in a videogame map creation, and I'm able to create textures for architecture and hard surface models. I'm also good in Cycles' materials creation.

I'm available for private lessons expecially for modeling, unwrapping, Cycles rendering and Blender use in general.

I'm also available for modeling objects for your works, or to create entire scenes for your projects.

  • Lighting
  • Modeling
  • Add-Ons
  • Consulting
  • Tutorials
  • One on One
  • Remote Training

The following members of the Network share a professional connection with Emanuele Bernardi. A connection is a way of endorsement, stating they work or have worked together in the past.

Todd McIntosh