I have worked as layout artist, compositor and animator for Tears of Steel (codename Project Mango), the fourth Open Movie Project realized by the Blender Foundation.


I worked as a freelance animator and generalist for different clients, such as:

  • Maico SRL (IT): industrial pre visualization and computer animation for trade shows. I also collaborated with a software developer to deliver interactive versions of my product renders
  • Armin Linke + Francesco Mattuzzi (DE): computer graphics, stereoscopic and digital cinema mastering for the documentary Future Archaeology, selected for the 67th Mostra Internazionale del cinema di Venezia (Venice, IT) in the Orizzonti category
  • RGBProd Switzerland (CH): computer animation and compositing for projects related to the watchmaking industry. I also started contributing to the open source render management system brender, available onwww.brender-farm.org

Documentation and publishing

In the past I have contributed to the development of the Blender online documentation system, written an Italian manual on Blender published by Apogeo and participated to several events promoting Open Source and Open Content.

Talks and trainings

I am experienced and available for Blender Training. In the past I have taken part to the following events:

  • BIT Lighting and Rendering, Intensive Mastercalsses (training manager)
  • BIT Animation Pipeline, VFX Pipeline 2012 (training manager)
  • View Conference 2012 (speaker)
  • Blender Conference 2012 (speaker)
  • Siggraph 2012 (speaker and demo artist)
  • Linux Day Aosta 2011 (speaker)
  • Blender Conference 2011 (speaker)
  • Blender Conference 2010 (speaker)
  • ISD Napoli (blender training)
  • Linux Day Trento 2007-2009 (speaker and demo artist)
  • Animation
  • Lighting
  • Modeling
  • Add-Ons
  • Python Scripting
  • Consulting
  • Pipeline TD
  • Production Manager
  • Books
  • Class
  • One on One
  • Remote Training