I am a software engineer and technical artist, developing both Python scripts and Blender core.

As a developer, my focus in Blender, since 2013, has been on the Blender Game Engine and most of its subsystems: the scenegraph, logic, animation and physics. More recently, I have worked on Blender's UI, developing the UI Previews.
As of 2018, my focus has shifted to overall bugfixing and UI improvements for Blender 2.8.
I have also collaborated in the development of the Blender Cloud and official and commercial addons such as Selection SetsBlender-ID, Attract and Pro-Lighting Skies.

My skills as a Blender user are quite generic, including modelling, rigging and some animation basics.

I am available to participate in part-time projects, presentations, workshops, talks and documentation writing.

Currently, I am employed at Guerrilla Games in Amsterdam, and previously at Crytek, as a tools programmer.

  • Rigging
  • Add-Ons
  • Blender Core
  • Game Engine Programming
  • Python Scripting
  • Class
  • One on One

The following members of the Network share a professional connection with Inês Almeida. A connection is a way of endorsement, stating they work or have worked together in the past.

Thomas Beck
Francesco Siddi
Greg Zaal
Sebastian Koenig
Thomas Dinges
Olivier Amrein
Sybren A. Stüvel
Andrea Coppola
Mike Pan
Julian Eisel
Dalai Felinto
Sean Kennedy