I am a software engineer and technical artist, developing both Python scripts and Blender core.
As a developer, my focus in Blender, since 2013, has been on the Blender Game Engine and most of its subsystems: the scenegraph, logic, animation and physics. More recently, I have worked on Blender's UI, developing the UI Previews.
As of 2018, my focus has shifted to overall bugfixing and UI improvements for Blender 2.8.
I have also collaborated in the development of the Blender Cloud and official and commercial addons such as Selection Sets, Blender-ID, Attract and Pro-Lighting Skies.
My skills as a Blender user are quite generic, including modelling, rigging and some animation basics.
I am available to participate in part-time projects, presentations, workshops, talks and documentation writing.
Currently, I am employed at Guerrilla Games in Amsterdam, and previously at Crytek, as a tools programmer.
The following members of the Network share a professional connection with Inês Almeida. A connection is a way of endorsement, stating they work or have worked together in the past.