I am director and VFX supervisor for animated features. I’ve been in the 3D CGI industry for more than 20 years.

During such long time i worked in almost any department, from art to tech, using all the major software packages such maya/3DSmax (modeling, animation, rigging, lighting, shading, rendering), zbrush/sculptris/mudbox (sculpting), nuke (composting) and Final Cut Pro (editing).

In 2012 i decided to switch to blender (a choice i still not regret) and share all the experience done in the industry with its wonderful community.

Since then i attend regularly the annual blender conference in amsterdam where i usually make a presentation showing the latest project i took part and the tools developed in the making.

 

MAD Entertainment

In the recent years i worked as director, lead animator, VFX supervisor and generalist at MAD Entertaiment on several projects such as:

  • Cinderella the cat
    (2017 Animated Feature)
    David di Donatello 2017 - Best Visual Effects Award
    Director, Head of 3D CGI, Lead Artist, VFX supervisor
  • The Art of Happiness
    (2012 Animated Feature)
    EFA 2014 - Europan Animated Feature Award
     Head of 3D CGI, Lead Artist
  • A Skeleton Story
    (2012 Pilot - unreleased)
    Head of 3D CGI, Lead Animator

 

Research & Development

During the production of the aimated feature “Cinderella the Cat” i have redesigned and upgraded blender’s integrated “Rigify” rigging add-on. Based on the glorious code from Campbell Barton and Nathan Vegdahl, the project was forked as MAD Entertainment's in-house rigging system. After more than 2 years of work the new and upgraded rigify made its way to blender 2.77 master with the name of “Rigify 0.5”. Since then i have constantly been involved in bug tracking, support, design and upgrade of the add-on.

 

Documentation and Publishing

I have contributed to the development of the Blender online documentation system, releasing and updating the official Rigify wiki.

 

Talks and Training

I am experienced and available for Blender Training. In the recent years i took part to the following events:

 

University Tutor

I am also a teacher in several private and public academies. As university tutor with part-time contract i teach blender animation in annual courses such as:

 

Skills
artwork
  • Animation
  • Lighting
  • Modeling
  • Motion Graphics
  • Rigging
  • Shading
  • VFX
development
  • Add-Ons
other
  • Consulting
  • Pipeline TD
  • Production Manager
publishing
  • Books
  • Training DVDs
  • Tutorials
training
  • Class
  • One on One
  • Remote Training

The following members of the Network share a professional connection with Ivan Cappiello. A connection is a way of endorsement, stating they work or have worked together in the past.

Bassam Kurdali
Nicolò Zubbini
Francesco Siddi