Working as a freelance motion capture operator, 3d modeler, animator and senior artist. I create as cg modeler content art for live performance, short films and games. This includes concept design, modeling, texturing, rigging and final preparation. In motion capture projects I am responsible for the technical functionality of the motion capture system. Furthermore, I operate the system on a shoot, while taking care of a successful record of data with an eye on the actual performance to achieve a maximum of quality through keeping an overview of present and post production. The projects I worked in using motion capture animation from different areas like games development, film productions, animated films, technical, industrial, educational and medical research.
The following members of the Network share a professional connection with Jens Meisner. A connection is a way of endorsement, stating they work or have worked together in the past.