I led the effort to create a new modeler toolset for Blender.  I specialize in organic modeling tools development, with some experience in physics simulation, collision detection, ray tracing, and sampling.  I can program in the usual languages; C, C++, Java, Python, Javascript, GLSL, etc.

Skills
artwork
  • Animation
  • Modeling
  • Rigging
  • Shading
development
  • Add-Ons
  • Blender Core
  • Game Engine Programming
  • Open Shading Language
  • Python Scripting
other
  • 3D Printing
  • Pipeline TD
training
  • Class
  • One on One
  • Remote Training

The following members of the Network share a professional connection with Joe Eagar. A connection is a way of endorsement, stating they work or have worked together in the past.

Jeremy Davidson
Jonathan Williamson