Born on May 20th, 1980, Michelangelo has been always
interested in Fine Arts. That made him to start university studies in the 
History of Art but also to work as painter and art curator. Michelangelo also has a technology side, and he discovered Blender in 2004. Blender caught his attention, and he is fascinated by this 3D suite's possibilities and workflow. Currently share job as programmer in Gamereactor and 3D artist freelance.

At this moment, Michelangelo works developing animation productions and rigging. He is currently publishing tutorials and writing books at the same time offers different courses for Blender learning. He is available for freelance or collaborative work with other studios. Michelangelo offers different ways for Blender learning with individual courses according with students needs. Mich uses online pipeline such as Skype and Video Conference to keep a direct relationship between  teacher-students desktops. Areas Mich covers are:

  • Blender Interface and basics
  • Modeling
  • Shading and Textures
  • Rigging
  • Animation
  • Lighting
  • Rendering
  • Compositing and Nodes
  • Dynamics
  • Blender production pipeline

For further information visit or contact on michelangelo.manrique at

Book: Blender for Animation and Film-Based Production


  • Lighting
  • Modeling
  • Rigging


  • Add-Ons


  • Consulting
  • Pipeline TD


  • Books


  • One on One
  • Remote Training

The following members of the Network share a professional connection with Michelangelo Manrique. A connection is a way of endorsement, stating they work or have worked together in the past.

Carlos Gonzalez Morcillo
Todd McIntosh
Vicente Beneito Urbano