My name is Phil Gosch, I'm an independent 3D-Artist from Graz, Austria.
I have experience in nearly all areas of CG, including hard-surface or organic modeling/sculpting, shading/texturing/UV-mapping, lighting/compositing, physics/simulations, and Blender's game engine. Lately I've been doing more and more software development related tasks ranging from writing my own python tools to full applications in C++ to writing AI systems in Unity/C#.
You can find my personal blog, including portfolio here:
Originally coming from game development, I started using Blender in 2006, after searching for a cheap but powerful software to create some assets for the games I developed. After some time using Blender I realized I was totally into it und that I liked creating 3D art far more than programming games. I then started learning art fundamentals as well as other 3D software, like Mudbox, Softimage/Maya or Cinema4D and of course Photoshop etc.
Currently I’m studying “Information Technology” at the Technical University of Graz, where I specialize in computergraphics (more from a programmers point of view), my main areas as a 3D-graphics freelancer are in game assets ,illustration and product visualization.
I'm one of the moderators of the biggest german-speaking Blender-forum blend.polis, you can find me there under the name of "Saphires". That's the nickname I'm using on most of the boards I'm registered at.
The following members of the Network share a professional connection with Phil Gosch. A connection is a way of endorsement, stating they work or have worked together in the past.