My focus is mainly on realtime graphics for games and interactive installations. I have studied game design at Zurich University of the Arts. Before I started my studies I had completed an apprenticeship as a software engineer and allready collected some working experience. This helped me to find the balance between engineering and art that is needed in game development.

One of the latest works I have done was an augmented reality game gor Greenpeace. It is installed in a trailer and now touring around Switzerland to promote nuclear phaseout. After winning the game, the players get the chance to take a photo of themselves and send it via e-mail.

I usually use Blender for all my 3D Modelling and animation and export the assets to other game engines. I also scripted a custom exporter for a game engine once, that's where I got my python knowledge. For a refference of my python scripting skills you can take a look at this simple little tool I made to tweak vertex normals for better lowpoly models:

Another project I allways like to show was a projection onto the facade of a castle in Germany. People could create flowers with theyre mobile phones. One person even alsked me if it was a real flower ;-) The Installation was also shown at a light festival in Poland

I am always looking for new oportunities and interesting people to create touching experiences.

  • Animation
  • Lighting
  • Modeling
  • Add-Ons
  • Game Engine Programming
  • Python Scripting
  • 3D Printing
  • One on One

The following members of the Network share a professional connection with Simon Broggi. A connection is a way of endorsement, stating they work or have worked together in the past.

Gottfried Hofmann
Olivier Amrein
Todd McIntosh