I'm a Belgium based freelance 3D generalist with a particular interest in product visualization and modeling. I'm an early Blender adopter and it has become my main tool in the pipeline since the 2.5 release.
I use Blender in (a licensed) combination with Maxwell render, Octane render and Luxrender but now Cycles is slowly taking over. I have a thing with nodes you know.
I'm your guy for all your hard surface and organic modeling needs. I work at a fluent speed and with an eye for good and accurate polygon flow.
Need something sculpted, retopo'od, uv'd, textured or what not? You can contact me for that too.
I'm training in character rigging and animation and the game engine at the mo, and I suffer from an overload of idea's and concepts.
(* bleeps = Blender Peeps)
The following members of the Network share a professional connection with Sven Wittoeck. A connection is a way of endorsement, stating they work or have worked together in the past.